﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

using TraitorAmongUs.Common;

namespace TraitorAmongUs.States {
	public class TestState : Singleton<TestState>, GameState {
		private Engine engine;

		public TestState() {
		}

		void GameState.EnterState(Engine e, dynamic param) {
			engine = e;

			System.Windows.Forms.MessageBox.Show("Entering Test State");
		}

		void GameState.LeaveState() {
		}

		void GameState.Draw(GameTime gameTime) {
		}

		void GameState.Update(GameTime gameTime) {
		}
	}
}
